Monthly Archives: October 2013

A Simulated Retrospective, Part 1: Pirates

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others take a more expansive approach. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to … Continue reading

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360 No Scope Corny Shoot: The 7th Generation of Games

By Gaines So, Critical-distance.com does a segment called Blogs of the Round Table (BoRT), which I like because it often pulls the occasionally disparate communities of video games bloggers together around a single topic, building the community, and it has … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , , , | 6 Comments

BoRT: Why Starflight Changed the Way I Game

One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading

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The Knowable and Unknowable Futures of Open World and Sandbox Games

Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading

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Kickstarting your Dissertation?

Those of us who are in academia are aware of the diminishing funding opportunities offered. This is especially true if you’re studying a topic that is on the fringe of what is considered “popular” research. I know I’ve been having … Continue reading

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Troll Shit Rolls Downhill -or- Game Experience May Differ During Online Play

By Gaines “This is some really petty bullshit.” [Sounds of gunfire]. “Why? Why would you do this?” [Sounds of gunfire]. I open my phone and deposit my cash in my bank account because that’s something you do in the middle … Continue reading

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From the Pilot’s to the Captain’s Chair

“It’s like Dwarf Fortress, but in space!” was my first thought when Gaines explained the game to me. It turns out that I was mostly wrong. As of yet, Kerbal Space Program (KSP) doesn’t possess the same depth of complexity … Continue reading

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