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Monthly Archives: November 2013
A Simulated Retrospective, Part 4: Space
Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Doom, Flight Simulation, Freelancer, FreeSpace 2, Game Mechanics, Games and cultural change, Historicity, Nature of games criticism, Open World, Rogue Squadron II, Space Simulation, Story, Video Game History, Video games, Wing Commander
3 Comments
A Simulated Retrospective, Part 3: Submarines
Welcome to Part 3 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 688 Attack Sub, Aces of the Deep, Cold War, Depth charge, Destroyer, First World War, Gulf War, Second World War, Silent Hunter, Sonar, Submarine, Submarine Simulation, Subsim, U-Boat, Video Game History, Video games, World War 1, World War 2
4 Comments
An Error Has Occurred in the Following Launch
An error has occurred in the following application. (CE-34878-0) Battlefield 4 TM Reporting this error to Sony Computer Entertainment helps improve PS4 hardware, software, and services. This report might include personal information. To send the report, carefully read the [About … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Battlefield 4, EA, Electronic Arts, Launch day, marketing, nostalgia, Object-oriented design, organization communication, Playstation, Playstation 4, software design, software development, Sony, Sony Computer Entertainment
Comments Off on An Error Has Occurred in the Following Launch
PCA/ACA Panel Presentation at Chicago in April
Laquana Cooke, Jason Coley, Stephanie Jennings, and I will be in Chicago for PCA/ACA Conference in April. We’re doing a panel together, talking about how agency and identity are accessed and established by the various roles available players in video games. Joshua … Continue reading
Posted in Announcements, Gaines Hubbell, Nick Hanford, Stephanie Jennings
Tagged agency, conference, Gaines Hubbell, identity, Nick Hanford, panel, PCA, PCA/ACA, player-character, Stephanie Jennings
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A Simulated Retrospective, Part 2: The Old West
Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged American Indians, Bound in Blood, Call of Juarez, Duel, Feminism, First Nations, Foucault, Game Mechanics, Gun, Gunslinger, Indians, Mad Dog McCree, Man with No Name, Michel Foucault, Native Americans, Old West, Open World, pistolero, Red Dead Redemption, Revisionism, Revisionist Western, Sergio Leone, Six-shooter, Spaghetti Western, Story, Video Game History, Video games, Western
3 Comments
The Wolf Among Us: A Gaines, Nick, and Stephanie Review
So, what’s the deal with The Wolf Among Us? Well, I’m only just now getting around to playing through The Walking Dead, so I called in some reinforcements on this one: Stephanie and I did two play-throughs together, and Nick … Continue reading