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Monthly Archives: December 2013
Critics Speak a Language and It Speaks Us
Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading
Erik on Hiatus until January
With the holiday season upon us, I won’t have a chance to post much. I live in Eastern Ontario, while my family lives in Western Québec, which means that I end up doing a lot of traveling during this time … Continue reading
Posted in Announcements, Erik Bigras
1 Comment
Minecraft and the Castle of Uncomfortable Contraptions
Efficiency is a word that’s often hailed as that special thing everyone should try to achieve. When I teach technology-related classes, efficiency is a word tossed around by most undergrads when we ask them about the characteristics of technological systems. … Continue reading
Posted in Criticism, Erik Bigras
Tagged Dungeons and Dragons, Efficiency, Game design, Game Mechanics, Melon farm, Minecraft, Monster spawner, Multiplayer, Railroad, Sandbox, Taylorism, Video games, Voxel
6 Comments
Not Another Year: VGX
This weekend’s VGX (the Spike TV Video Game awards show with special guest, the letter X) was a new high in the ongoing television pursuit of alienating video game players. Most years, I tuned in to see what won and … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged A bag of Doritos, Game Developers Choice Awards, Game Developers Conference, GDC, Geoff Keighley, Joe McHale, Oscars, SAG, Spike, Spike TV, Spike Video Game Awards, VGA, VGAs, VGX, Viacom, video game awards
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The ESRB Isn’t There for Us
Some weeks ago, Gaines and I wrote about GTA 5 in what would become our most popular post. Among the comments, a particular trend began to emerge, namely invoking the ESRB as a method of parental control. It’s that particular … Continue reading
Posted in Criticism, Erik Bigras
Tagged Compliance, Doom, ESRB, Hays Code, Medieval guilds, Mortal Kombat, MPAA, Parental Advisory, Participatory design, PMRC, Professions, RIAA, Self-regulation, Video Game History, Video games
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