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Monthly Archives: February 2014
On Gaming Audiences: Players, Personas, and Perceptions
With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading
Posted in Criticism, Nick Hanford
Tagged audience, Bioshock, BioShock Infinite, Call of Duty, Call of Duty: Ghosts, CoD: Ghosts, game criticism, Ghosts, Irrational, Irrational Games, rhetorical audience, rhetorical criticism, Twitch Plays Pokemon
Comments Off on On Gaming Audiences: Players, Personas, and Perceptions
DayZ of Indifference: Fighting Against the Injustice Engine
I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading
Posted in Criticism, Erik Bigras
Tagged 7 Days to Die, ArmA 2, ArmA II, Biopolitics, Bohemia Interactive, Dayz, DayZ Standalone, Doom, Indifference, Injustice engine, Minecraft, Mods, Player interaction, Rust, Sandbox, Steam, Survival, Video games
2 Comments
Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family
I’m a big fan of DayZ YouTube videos. Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives: My chart toppers include vehicle ambushes and … Continue reading
Posted in Criticism, Jason Coley
Tagged altruism, building a house, construction, control multiple characters, crafting, Dayz, death, environment, Everquest Next, family, game, games, grow old and die, habitat, hazardous environment, history of player interaction, kinship, making a home, maslow’s hierarchy of needs, massively multiple online, mmo, permadeath, permanent, persistent time, progeny, rally around the family, Rust, scavenging, State of Decay, time, Video game
2 Comments
The Wolf Among Us, Episode 2: A Nick, Gaines, and Stephanie Review
From Nick: I’ve been thinking about games recently through the lens of Objective Game Reviews and their ridiculous idea of objectivity’s applicability to games, so I’d like to start with an objective game review of The Wolf Among Us, Episode … Continue reading
Shadowrun Unlimited
When I owned a Sega Genesis, I used to play Shadowrun until my eyes bled. I loved the world’s lore and the quirky feel of the game. When Shadowrun Returns was released, I, of course, jumped on it and enjoyed … Continue reading
Posted in Announcements, Erik Bigras
Tagged Shadowrun, Shadowrun Returns, Shadowrun Unlimited
1 Comment