Monthly Archives: February 2014

On Gaming Audiences: Players, Personas, and Perceptions

With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , , , , , , | Comments Off on On Gaming Audiences: Players, Personas, and Perceptions

DayZ of Indifference: Fighting Against the Injustice Engine

I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , | 2 Comments

Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family

I’m a big fan of DayZ YouTube videos.  Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives:  My chart toppers include vehicle ambushes and … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

The Wolf Among Us, Episode 2: A Nick, Gaines, and Stephanie Review

From Nick: I’ve been thinking about games recently through the lens of Objective Game Reviews and their ridiculous idea of objectivity’s applicability to games, so I’d like to start with an objective game review of The Wolf Among Us, Episode … Continue reading

Posted in Gaines Hubbell, Nick Hanford, Reviews, Stephanie Jennings | Tagged , , , , , , , , | 1 Comment

Dialogue Options: Where’s the Rhetoric?

Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , , , , | 3 Comments

Shadowrun Unlimited

When I owned a Sega Genesis, I used to play Shadowrun until my eyes bled. I loved the world’s lore and the quirky feel of the game. When Shadowrun Returns was released, I, of course, jumped on it and enjoyed … Continue reading

Posted in Announcements, Erik Bigras | Tagged , , | 1 Comment