Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre

We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave early during this podcast, so she missed the second half of this episode (but she’s back for next week’s episode).

Listen (streaming): 

Listen (alternate): https://higherlevelgamer.files.wordpress.com/2014/03/twitchplayspokemonandgenre.mp3

Edited by Gaines Hubbell, who’s not sorry about the background noise.

Relevant links and references:

Corriea, A. R. (2014, February 28). Twitch Plays Pokemon suggests the service could evolve into a games platform. Polygon. Retrieved from http://www.polygon.com/2014/2/28/5456564/twitch-plays-pokemon-suggests-the-service-could-evolve-into-a-games

Lien, T. (2014, March 17). Twitch: When watching beats playing. Polygon. Retrieved from http://www.polygon.com/features/2014/3/17/5491040/twitch-when-watching-beats-playing

McQuaide, J. (producer), Reid, E. (producer), Tannenbaum, H. (producer), Wright, R. (producer), & Hoblit, G. (director). (2008). Untraceable [Motion picture]. USA: Screen Gems & Sony Pictures Releasing. cf. http://www.imdb.com/title/tt0880578/

http://tongal.com/

Correction: Mt.Gox is 70% of all Bitcoin transactions. Mr. Hubbell incorrectly claimed it was “80% or more”. See http://en.wikipedia.org/wiki/Mtgox

Buckingham, D. & Sefton-Green, J. (2003). Gotta catch ’em all: Structure, agency and pedagogy in children’s media culture. Media, Culture & Society, 25: pp. 379-399.

Purdom, C. (2014, February 24). Kill Screen presents the future of genre series. Kill Screen. Retrieved from http://killscreendaily.com/articles/articles/feature/introduction-our-future-genre-series/?1

Breault, C. (2014, February 24). How do you make an RPG after Dark Souls? Kill Screen. Retrieved from http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/

King, P. (2014, February 26). The fighting game finds new life through instant death. Kill Screen. Retrieved from http://killscreendaily.com/articles/articles/feature/how-fighting-game-found-new-life-through-instant-death2/

Naziripour, M. (2014, February 26). The awfulness and the importance of the dress-up game. Kill Screen. Retrieved from http://killscreendaily.com/articles/articles/feature/awfulness-and-importance-dress-game/

Solberg, D. (2014, February 27). A new breed of music game is about creating, not performing. Kill Screen. Retrieved from http://killscreendaily.com/articles/articles/feature/new-breed-music-game-about-creating-not-performing/

Johnson, J. (2014, February 28). Videogames enter the post-WASD era. Kill Screen. Retrieved from http://killscreendaily.com/articles/interviews/post-wasd-test/

Ellison, C. & Simins, E. (n.d.). Cara & Elizabeth’s important predictions for games in 2014 [Comic]. In T. Amini, Four totally reasonable video game predictions for 2014. Kotaku.

Burke, K. (1974). The philosophy of literary form: Studies in symbolic action. Univ of California Press.

Aardse, K. (2014). The other side of the valley; or, between Freud and videogames. Journal of Games Criticism, 1(1). Retrieved from http://gamescriticism.org/articles/aardse-1-1

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About Gaines Hubbell

Gaines Hubbell is a lecturer of English at the University of Alabama in Huntsville. His dissertation tracks the history of topoi and loci of invention in twentieth-century rhetorical theory, pedagogy, and criticism. His research focuses on the historical and contemporary development of rhetorical theory and its adaptation for newer media environments.
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