Monthly Archives: April 2014

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

A Severed Prosthetic Memory by NBA 2K14

The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading

Posted in Criticism, Laquana Cooke | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.

This week several writers from Higher Level Gamer are out conferencing! They are currently in Chicago at the Popular Culture Association’s annual meeting. That doesn’t explain my delay in posting, but I wish them good luck and safe travels and … Continue reading

Posted in Announcements, Candice Lanius, Criticism | Tagged , , , , , ,

A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

What Happens When BioShock Infinite Responds to Criticism: Commentary on Burial At Sea Episode 2

Originally posted on Ludogabble:
Fair warning: this will contain major spoilers for Burial At Sea: Episode 2. Okay, I admit it: I really liked BioShock Infinite. ? I enjoyed it—even defended it a number of times in the face of…

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Ideologies of Failure and Production in Action Painting Pro

Action Painting Pro (APP) is a small, free game that turns MS Paint into a platformer. Players jump around the screen collecting the different tools which the player then becomes, covering the screen in a mess of colors. Failure here … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , | 3 Comments

Always in Alpha Podcast, Ep. 2: Titanfall and Hype

We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:

Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews | Tagged , , , , , , , , , , , , , , , , | 2 Comments