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Monthly Archives: April 2014
A Severed Prosthetic Memory by NBA 2K14
The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading
Posted in Criticism, Laquana Cooke
Tagged Alison Landsberg, and racism, Bill Russell, black history, black history month, Celtics, Chuck Cooper, Civil Rights Movement, Doris Burke, game criticism, Game design, Game Mechanics, Gender, Hall of Fame, Harlan, inequalities, Jerry West, Kellogg, Lakers, MLK, NBA, nba 2k, nba 2k14, NBA Playoffs, prejudices, prosthetic memory, ps3, Representation, stereotypes, Steve Kerr, Video Game History, Video games, Wilt Chamberlain, Xbox One
1 Comment
The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.
This week several writers from Higher Level Gamer are out conferencing! They are currently in Chicago at the Popular Culture Association’s annual meeting. That doesn’t explain my delay in posting, but I wish them good luck and safe travels and … Continue reading
Posted in Announcements, Candice Lanius, Criticism
Tagged 1024, 2048, Casual Games, Clone Wars, Jesper Juul, Subjective Player Experience, Threes
Comments Off on The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.
A Vulnerable Retrospective: Desolation Games
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 7 Days to Die, Affect, Choice, D&D, Dark Sun, Dayz, Despair, Dune, Emotions, Emptiness, Fallout, Game design, Game Mechanics, Guilt, Kenshi, Loneliness, MechWarrior, New Vegas, Open World, Remorse, Rust, SEAL Team, Story, Twilight: 2000, Video Game History, Video games
3 Comments
What Happens When BioShock Infinite Responds to Criticism: Commentary on Burial At Sea Episode 2
Originally posted on Ludogabble:
Fair warning: this will contain major spoilers for Burial At Sea: Episode 2. Okay, I admit it: I really liked BioShock Infinite. ? I enjoyed it—even defended it a number of times in the face of…
Posted in Uncategorized
Comments Off on What Happens When BioShock Infinite Responds to Criticism: Commentary on Burial At Sea Episode 2
Ideologies of Failure and Production in Action Painting Pro
Action Painting Pro (APP) is a small, free game that turns MS Paint into a platformer. Players jump around the screen collecting the different tools which the player then becomes, covering the screen in a mess of colors. Failure here … Continue reading
Posted in Criticism, Nick Hanford
Tagged Action Painting Pro, capitalism, Free games, game criticism, ideology, Indie games, Janet Murray's Tetris
3 Comments
Always in Alpha Podcast, Ep. 2: Titanfall and Hype
We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews
Tagged amount of content, content, critic, critic-journalist, criticism, FPS, game mechanic, genre expectations, hype, journalism, journalist, Kotaku, Miguel Sicart, Podcast, Polygon, Titanfall, Xbox One
2 Comments