Always in Alpha Podcast, Ep. 2: Titanfall and Hype

We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360.

Streaming:

Alternative link: https://higherlevelgamer.files.wordpress.com/2014/03/titanfall-and-hype.mp3

Edited by Gaines Hubbell.

References and links:

IGN Review (which is now showing a blank page for us?) http://www.ign.com/articles/2014/03/10/titanfall-review-2;

Amini, T. (2014, February 17). The Titanfall hype, explained. Kotaku. Retrieved from http://kotaku.com/the-titanfall-hype-explained-1524388082

McWhertor, M. & Kuchera, B. (2014, February 12). What makes Titanfall exciting?–Polygon Friends List [podcast]. Polygon. Retrieved from http://podbay.fm/show/718996373/e/1392234311?autostart=1

Sicart, M. (2008). Defining game mechanics. Game Studies: The International Journal of Computer Game Research, 8(2). Retrieved from http://gamestudies.org/0802/articles/sicart

http://www.vgchartz.com/

Yin-Poole, W. (2014, March 17). Titanfall boosts Xbox One sales by 96 percent in the UK. Eurogamer. Retrieved from http://www.eurogamer.net/articles/2014-03-17-titanfall-boosts-xbox-one-sales-by-96-per-cent-in-the-uk

Epstein, Z. (2014, March 10). Insider claims Titanfall has already helped sell 1 million Xbox One consoles. Retrieved from http://bgr.com/2014/03/10/xbox-one-sales-titanfall-launch/

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About Gaines Hubbell

Gaines Hubbell is a lecturer of English at the University of Alabama in Huntsville. His dissertation tracks the history of topoi and loci of invention in twentieth-century rhetorical theory, pedagogy, and criticism. His research focuses on the historical and contemporary development of rhetorical theory and its adaptation for newer media environments.
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