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Monthly Archives: June 2014
A Hook to Grapple With: Transcending Environments with Vertical Accessibility
This E3 is the first time that I’ve paid close attention to the whole spectacle. I’ve only been playing games on a console for a few years now and didn’t really understand how watching game trailers could be exciting. I … Continue reading
Posted in Criticism, Nick Hanford
Tagged Angelina Jolie's eye patch, Assassin's Creed, Battlefied, Battlefield: Hardline, Day of Defeat, E3 2014, Far Cry 4, game criticism, Grappling Hooks, Rainbow Six: Siege, Sky Captain and the World of Tomorrow, Splatoon, Ubisoft, Verticality, Watch Dogs
1 Comment
A Week with Watch Dogs
As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading
Posted in Criticism, Nick Hanford
Tagged Batman voice, Bradley Whitford, Chicago, criticism, data mining, Open World, Ubisoft, Watch Dogs
2 Comments
Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
1 Comment