Constructions of Self and Agency in Heavy Rain

Ludogabble

heavy rain pic

I’ve recently been doing some reading on symbolic interactionism for one of my courses. To make sure it all gelled and stuck, I thought it might be fun to try to apply it to an analysis of a video game. It may be a stretch. Or it may just flat-out not work. But bear with me—I’m doing this for practice and to develop some ideas that I might flesh out later.

What exactly am I up to here? A critique of Heavy Rain through the lens of symbolic interactionism.

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