A Part of Your World: World Building in Video Games and Table-Top RPGs

I Search for Traps

No, this post isn’t about The Little Mermaid. Rather, I’ve been thinking about how I, as a DM, can make players feel as if their characters are part of a bigger, wider world. Oftentimes, the story’s focus on the party makes it appear that they’re the center of the universe as opposed to one small (albeit extremely important) part of it.

I remember the first time that I felt that my character was part of something bigger. It was during the first campaign I ever played, and the party was infiltrating a keep while some Lord’s army was assaulting the fortress’ outer walls. We’d chosen to teleport on its roof and work our way down. The plan worked reasonably well, but what I remember most is Gaines’ character climbing a rampart and using a makeshift flag to signal the assaulting army that we’d taken the keep and that they could…

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About Erik Bigras

Erik Bigras is an independent scholar. He studied as a PhD Candidate in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute. He graduated with a BA in Anthropology (2009) from the University of Prince Edward Island (Canada) where he focused on the creation of subjectivities through digital media. He's been playing video games since the mid-1980s, but expanded his gaming interest to table-top RPGs in the early 2010s.
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