Navy Field 2 and Heroes & Generals: Challenging the Sacred in Table-Top RPGs

I Search for Traps

I’ve been playing a lot of Navy Field 2 lately, and it got me thinking. It’s a fun, light naval simulation game that focuses on short battles. The game itself pits two teams one against the other, and the goal is to sink all the enemy ships. The controls are easy to learn and very arcade-style, meaning that faithful recreation is trumped by speed and ease of play.

Playing the game means controlling a single ship during a battle. You begin play with a small destroyer, but as you progress, you can unlock other ships, such as cruisers, battleships, aircraft carriers and submarines. So far, I’ve been mostly concentrating on destroyers, and I’ve been having quite a bit of success. Once you figure out how to play a particular ship, it can stand up against just about any other. In fact, many a powerful dreadnought has met its end thanks…

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About Erik Bigras

Erik Bigras is an independent scholar. He studied as a PhD Candidate in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute. He graduated with a BA in Anthropology (2009) from the University of Prince Edward Island (Canada) where he focused on the creation of subjectivities through digital media. He's been playing video games since the mid-1980s, but expanded his gaming interest to table-top RPGs in the early 2010s.
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