Author Archives: Erik Bigras

About Erik Bigras

Erik Bigras is an independent scholar. He studied as a PhD Candidate in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute. He graduated with a BA in Anthropology (2009) from the University of Prince Edward Island (Canada) where he focused on the creation of subjectivities through digital media. He's been playing video games since the mid-1980s, but expanded his gaming interest to table-top RPGs in the early 2010s.

What I’m Playing Now: Heroes & Generals, and Verdun 1914-1918

Contrary to Gaines, I’m not a big competitive online FPS player. In fact, I’m quite frankly horrible at them. However, there’s a few games in the genre that I’ve lately enjoyed; the first one was Heroes & Generals, but lately … Continue reading

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In Search of Transformative Encounters

Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading

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What I’m Playing Now: This War of Mine

I’ve been guilty of not posting enough on the site. In the hopes of changing that, I’ll be starting a new feature called “What I’m Playing Now,” which will be exactly what it sounds to be. Rather than long, elaborate … Continue reading

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Playing with Heavy Rain: The Gamepad and Personal Knowledge

Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its narrative. Such escapist understandings … Continue reading

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A Decked Out Retrospective: Cyberpunk Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

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Coopted Access: The Rise of the Shooter in Video Game Design

This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading

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A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

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