Author Archives: Jason Coley

About Jason Coley

Jason Coley is PhD student of Communication and Media at Rensselaer Polytechnic Institute. His dissertation is a transmedia study that measures presence across devices like the Oculus Rift, Google Glass, and the Emergent Reality Lab in order to develop a new framework for designing content on head-mounted displays. This research also analyzes art and media history with regards to the immersion and presence experience on digital and pre-digital devices with particular attention to games.

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

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Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family

I’m a big fan of DayZ YouTube videos.  Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives:  My chart toppers include vehicle ambushes and … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments