Author Archives: Nick Hanford

About Nick Hanford

Graduate student at RPI and editor-in-chief at Journal at Games Criticism. Reach me at https://twitter.com/nicholashanford .

Framing Meaning through Play – or – Everybody’s Gone to Film School

*Minor spoilers for Everybody’s Gone to the Rapture to follow, I think.* The perfect shot is a powerful thing ­– not only in communicating pleasure and meaning to a viewer, but also in the feelings it can engender within its … Continue reading

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Fun Possibilities

When I sit down to produce a singular piece of writing, I generally do a few things to spark creativity and get the ball rolling. I generally search Google Scholar, Critical Distance and my own library for things that might … Continue reading

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Hype and Nostalgia: Gaming’s Memory Flows

It took me about four hours to find out that double-clicking made Manny Calavera move faster, running instead of the slow walk I had gotten used to. The game had changed there, in an instant, to something much different. The … Continue reading

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Criticism and Habits: My Fear of Never Alone

Every Wednesday in high school I went out to do community service that the campus ministry of my Catholic high school facilitated. We would go to nursing homes, care facilities, and homeless shelters, work for a few hours, and return … Continue reading

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Sports Games and Remediation

Brendan Keogh wrote a wonderful article for Reverse Shot on the visual workings of FIFA ’14 and it’s really cool. As someone who plays a ton of different sports games, I’m always excited to see new critical engagements with the … Continue reading

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A Hook to Grapple With: Transcending Environments with Vertical Accessibility

This E3 is the first time that I’ve paid close attention to the whole spectacle. I’ve only been playing games on a console for a few years now and didn’t really understand how watching game trailers could be exciting. I … Continue reading

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A Week with Watch Dogs

As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading

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Ideologies of Failure and Production in Action Painting Pro

Action Painting Pro (APP) is a small, free game that turns MS Paint into a platformer. Players jump around the screen collecting the different tools which the player then becomes, covering the screen in a mess of colors. Failure here … Continue reading

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On Gaming Audiences: Players, Personas, and Perceptions

With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading

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The Wolf Among Us, Episode 2: A Nick, Gaines, and Stephanie Review

From Nick: I’ve been thinking about games recently through the lens of Objective Game Reviews and their ridiculous idea of objectivity’s applicability to games, so I’d like to start with an objective game review of The Wolf Among Us, Episode … Continue reading

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