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Author Archives: ludogabble
Why We Need More Subjective Games Criticism
Originally posted on Ludogabble:
I recently saw a comment about an article on academic games criticism. The comment was an approving one: the commenter believed that the article was a fine example of an approach to games criticism that was…
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Pokemon-Amie: Building Friendships and Guilt
Originally posted on Ludogabble:
For a franchise with friendship as a central theme, Pokemon has been shockingly remiss in offering trainers ways to form bonds with their companions. Battling notwithstanding, opportunities to interact with one’s Pokemon have been virtually…
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Excursions on Horseback
Originally posted on Ludogabble:
When I was a kid, I had Barbie: Race and Ride (1999) for the PC. I despised Barbie. I wasn’t a kid who played with Barbies. But I was a kid who hoarded horse figurines, read…
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Constructions of Self and Agency in Heavy Rain
Originally posted on Ludogabble:
I’ve recently been doing some reading on symbolic interactionism for one of my courses. To make sure it all gelled and stuck, I thought it might be fun to try to apply it to an analysis…
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Understanding Humanity Through Doki-Doki Universe
Originally posted on Ludogabble:
? I really wanted to be able to report that HumaNature Studios’s Doki-Doki Universe is a thoughtful, cheerful, charming—if a bit weird—reflection on the concept of humanity. I wanted to be able to say that it…
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Dark Souls 2 is Kind of Disappointing
Originally posted on Ludogabble:
Look at the awesome picture of my character that I took with my phone. She got that scythe for beating the final boss. It’s badass. {OBLIGATORY SPOILER WARNING} There’s a huge door between me and the…
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What Happens When BioShock Infinite Responds to Criticism: Commentary on Burial At Sea Episode 2
Originally posted on Ludogabble:
Fair warning: this will contain major spoilers for Burial At Sea: Episode 2. Okay, I admit it: I really liked BioShock Infinite. ? I enjoyed it—even defended it a number of times in the face of…
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