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Category Archives: Criticism
What I’m Playing Now: This War of Mine
I’ve been guilty of not posting enough on the site. In the hopes of changing that, I’ll be starting a new feature called “What I’m Playing Now,” which will be exactly what it sounds to be. Rather than long, elaborate … Continue reading
Posted in Criticism, Erik Bigras
Tagged Ethicality, Gender, Morality, Player Choices, Starflight, This War of Mine
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Playing with Heavy Rain: The Gamepad and Personal Knowledge
Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its narrative. Such escapist understandings … Continue reading
Posted in Criticism, Erik Bigras
Tagged Gamepad, Heavy Rain, Immersion, Michael Polanyi, Personal Knowledge, Proprioception, Tacit Knowledge, Video Game History
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On the meaning of a name: Higher Level Gamer
Next week is the first anniversary for Higher Level Gamer, and next week we’ll have a post about what we learned in the past year while blogging here. But, since almost a year has gone by, I figure it’s time … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Cameron Kunzelman, Game studies, games studies, higher level, K. E. Wilkerson, Kunzelman, Name, nominalism, rhetoric, third generation, video games studies, wilkerson
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Coopted Access: The Rise of the Shooter in Video Game Design
This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading
Posted in Criticism, Erik Bigras
Tagged Abandonware, Access, Ethics, FPS, Free Software Foundation, Game design, Game Mechanics, Home of the Underdogs, HOTU, id Software, John Carmack, Militarization, Morality, Open Access, Shooter, Video Game History, Wolfenstein
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A Hook to Grapple With: Transcending Environments with Vertical Accessibility
This E3 is the first time that I’ve paid close attention to the whole spectacle. I’ve only been playing games on a console for a few years now and didn’t really understand how watching game trailers could be exciting. I … Continue reading
Posted in Criticism, Nick Hanford
Tagged Angelina Jolie's eye patch, Assassin's Creed, Battlefied, Battlefield: Hardline, Day of Defeat, E3 2014, Far Cry 4, game criticism, Grappling Hooks, Rainbow Six: Siege, Sky Captain and the World of Tomorrow, Splatoon, Ubisoft, Verticality, Watch Dogs
1 Comment
A Week with Watch Dogs
As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading
Posted in Criticism, Nick Hanford
Tagged Batman voice, Bradley Whitford, Chicago, criticism, data mining, Open World, Ubisoft, Watch Dogs
2 Comments
Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
1 Comment
A Severed Prosthetic Memory by NBA 2K14
The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading
Posted in Criticism, Laquana Cooke
Tagged Alison Landsberg, and racism, Bill Russell, black history, black history month, Celtics, Chuck Cooper, Civil Rights Movement, Doris Burke, game criticism, Game design, Game Mechanics, Gender, Hall of Fame, Harlan, inequalities, Jerry West, Kellogg, Lakers, MLK, NBA, nba 2k, nba 2k14, NBA Playoffs, prejudices, prosthetic memory, ps3, Representation, stereotypes, Steve Kerr, Video Game History, Video games, Wilt Chamberlain, Xbox One
1 Comment
The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.
This week several writers from Higher Level Gamer are out conferencing! They are currently in Chicago at the Popular Culture Association’s annual meeting. That doesn’t explain my delay in posting, but I wish them good luck and safe travels and … Continue reading
Posted in Announcements, Candice Lanius, Criticism
Tagged 1024, 2048, Casual Games, Clone Wars, Jesper Juul, Subjective Player Experience, Threes
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