Category Archives: Criticism

What I’m Playing Now: This War of Mine

I’ve been guilty of not posting enough on the site. In the hopes of changing that, I’ll be starting a new feature called “What I’m Playing Now,” which will be exactly what it sounds to be. Rather than long, elaborate … Continue reading

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Playing with Heavy Rain: The Gamepad and Personal Knowledge

Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its narrative. Such escapist understandings … Continue reading

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On the meaning of a name: Higher Level Gamer

Next week is the first anniversary for Higher Level Gamer, and next week we’ll have a post about what we learned in the past year while blogging here. But, since almost a year has gone by, I figure it’s time … Continue reading

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Coopted Access: The Rise of the Shooter in Video Game Design

This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading

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A Hook to Grapple With: Transcending Environments with Vertical Accessibility

This E3 is the first time that I’ve paid close attention to the whole spectacle. I’ve only been playing games on a console for a few years now and didn’t really understand how watching game trailers could be exciting. I … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , , , , , , , , | 1 Comment

A Week with Watch Dogs

As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , | 2 Comments

Child of Light, Children, and Authorship

I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , | 1 Comment

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

A Severed Prosthetic Memory by NBA 2K14

The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading

Posted in Criticism, Laquana Cooke | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.

This week several writers from Higher Level Gamer are out conferencing! They are currently in Chicago at the Popular Culture Association’s annual meeting. That doesn’t explain my delay in posting, but I wish them good luck and safe travels and … Continue reading

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