Category Archives: Criticism

Ideologies of Failure and Production in Action Painting Pro

Action Painting Pro (APP) is a small, free game that turns MS Paint into a platformer. Players jump around the screen collecting the different tools which the player then becomes, covering the screen in a mess of colors. Failure here … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , | 3 Comments

Always in Alpha Podcast, Ep. 2: Titanfall and Hype

We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:

Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre

We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading

Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

On Gaming Audiences: Players, Personas, and Perceptions

With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , , , , , ,

DayZ of Indifference: Fighting Against the Injustice Engine

I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , | 2 Comments

Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family

I’m a big fan of DayZ YouTube videos.  Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives:  My chart toppers include vehicle ambushes and … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Dialogue Options: Where’s the Rhetoric?

Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , , , , | 3 Comments

Apologia for the Gaming Community

The strategic moment for any outsider who wants validity for their passion is to make them—the insiders, the stake-holders, the gate keepers—come to you, not the opposite way around. The task of gaining acceptance is essentially what makes the apologia … Continue reading

Posted in Candice Lanius, Criticism | Tagged , , , , , , , ,

Critics Speak a Language and It Speaks Us

Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , | 5 Comments