Category Archives: Posts by Author

Leadership, Rhetoric, and Videogames

I find myself thinking about leadership often. Perhaps I think about leadership because we rhetoricians get press (for good or ill) for a few months every four years when our nation chooses a leader based on “mere rhetoric.” But, I … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , ,

Framing Meaning through Play – or – Everybody’s Gone to Film School

*Minor spoilers for Everybody’s Gone to the Rapture to follow, I think.* The perfect shot is a powerful thing ­– not only in communicating pleasure and meaning to a viewer, but also in the feelings it can engender within its … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , ,

Fun Possibilities

When I sit down to produce a singular piece of writing, I generally do a few things to spark creativity and get the ball rolling. I generally search Google Scholar, Critical Distance and my own library for things that might … Continue reading

Posted in Nick Hanford | Tagged , , , , , , | 1 Comment

Hype and Nostalgia: Gaming’s Memory Flows

It took me about four hours to find out that double-clicking made Manny Calavera move faster, running instead of the slow walk I had gotten used to. The game had changed there, in an instant, to something much different. The … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , ,

Criticism and Habits: My Fear of Never Alone

Every Wednesday in high school I went out to do community service that the campus ministry of my Catholic high school facilitated. We would go to nursing homes, care facilities, and homeless shelters, work for a few hours, and return … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , ,

What I’m Playing Now: Combat Mission Red Thunder

In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following two table-top wargames: Bolt Action and Infinity. … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , ,

“We Just Want to Make Good Games.”

I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , ,