-
Recent Posts
Recent Comments
Categories
Archives
Posts by Author
Recommended Reading
- Bit Creature
- Chungking Espresso
- Critical Damage
- Critical Distance
- Edge Online
- Electron Dance
- First Person Scholar
- Gamasutra
- Game Studies
- GamesIndustry International
- Gather Your Party
- Journal of Games Criticism
- Ludogabble
- Mammon Machine
- Medium Difficulty
- Metroidpolitan
- Nightmare Mode
- Polygon
- PopMatters
- Radiator Design Blog
- Rock, Paper, Shotgun
- The Border House
- The Escapist Magazine
- Unpitchable
- Unwinnable
Meta
Category Archives: Candice Lanius
First anniversary: What we’ve learned
For Higher Level Gamer’s one year anniversary, I thought we’d share what we learned while writing for HLG this past year. So, what follows is the result of us sharing what we’ve learned in a google document dialogue for the … Continue reading
Posted in Candice Lanius, Critical Retrospectives, Erik Bigras, Gaines Hubbell, Laquana Cooke, Nick Hanford, Stephanie Jennings
Tagged anniversary, blogging, co-authoring, confidence, how to, podcasting, rants, weekly content, writing, writing for a broad audience, writing process
Comments Off on First anniversary: What we’ve learned
The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.
This week several writers from Higher Level Gamer are out conferencing! They are currently in Chicago at the Popular Culture Association’s annual meeting. That doesn’t explain my delay in posting, but I wish them good luck and safe travels and … Continue reading
Posted in Announcements, Candice Lanius, Criticism
Tagged 1024, 2048, Casual Games, Clone Wars, Jesper Juul, Subjective Player Experience, Threes
Comments Off on The Clone Wars: Wow. Much Numbers. Very puzzle. So fun.
Always in Alpha Podcast, Ep. 2: Titanfall and Hype
We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews
Tagged amount of content, content, critic, critic-journalist, criticism, FPS, game mechanic, genre expectations, hype, journalism, journalist, Kotaku, Miguel Sicart, Podcast, Polygon, Titanfall, Xbox One
2 Comments
Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre
We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts
Tagged Aardse, audience, Audience expectation, Black identity, Borderlands 2, Candice Lanius, Diablo 3, Freud, Gaines Hubbell, Gender, Genre, Institution, Kenneth Burke, Kill Screen, Laquana Cooke, Nick Hanford, Play, Players, Podcast, Pokemon, Polygon, Race, Representation, Text, Twitch, Twitch Plays, Twitch Plays Pokemon, Twitch Plays Pokemon Plays Tetris, Uncanny, Uncanny Valley
Comments Off on Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre
Apologia for the Gaming Community
The strategic moment for any outsider who wants validity for their passion is to make them—the insiders, the stake-holders, the gate keepers—come to you, not the opposite way around. The task of gaining acceptance is essentially what makes the apologia … Continue reading
Posted in Candice Lanius, Criticism
Tagged Apologia, Apology, Candy Crush, Candy Crush Saga, Casual Gaming, E-sports, Hardcore Gaming, Jane McGonigal, Reality Is Broken
Comments Off on Apologia for the Gaming Community