Category Archives: Erik Bigras

Playing with Heavy Rain: The Gamepad and Personal Knowledge

Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its narrative. Such escapist understandings … Continue reading

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First anniversary: What we’ve learned

For Higher Level Gamer’s one year anniversary, I thought we’d share what we learned while writing for HLG this past year. So, what follows is the result of us sharing what we’ve learned in a google document dialogue for the … Continue reading

Posted in Candice Lanius, Critical Retrospectives, Erik Bigras, Gaines Hubbell, Laquana Cooke, Nick Hanford, Stephanie Jennings | Tagged , , , , , , , , , ,

A Decked Out Retrospective: Cyberpunk Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

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Coopted Access: The Rise of the Shooter in Video Game Design

This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading

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A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

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Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

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DayZ of Indifference: Fighting Against the Injustice Engine

I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading

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