-
Recent Posts
Recent Comments
Categories
Archives
Posts by Author
Recommended Reading
- Bit Creature
- Chungking Espresso
- Critical Damage
- Critical Distance
- Edge Online
- Electron Dance
- First Person Scholar
- Gamasutra
- Game Studies
- GamesIndustry International
- Gather Your Party
- Journal of Games Criticism
- Ludogabble
- Mammon Machine
- Medium Difficulty
- Metroidpolitan
- Nightmare Mode
- Polygon
- PopMatters
- Radiator Design Blog
- Rock, Paper, Shotgun
- The Border House
- The Escapist Magazine
- Unpitchable
- Unwinnable
Meta
Category Archives: Erik Bigras
A Simulated Retrospective, Part 4: Space
Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Doom, Flight Simulation, Freelancer, FreeSpace 2, Game Mechanics, Games and cultural change, Historicity, Nature of games criticism, Open World, Rogue Squadron II, Space Simulation, Story, Video Game History, Video games, Wing Commander
3 Comments
A Simulated Retrospective, Part 3: Submarines
Welcome to Part 3 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 688 Attack Sub, Aces of the Deep, Cold War, Depth charge, Destroyer, First World War, Gulf War, Second World War, Silent Hunter, Sonar, Submarine, Submarine Simulation, Subsim, U-Boat, Video Game History, Video games, World War 1, World War 2
4 Comments
A Simulated Retrospective, Part 2: The Old West
Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged American Indians, Bound in Blood, Call of Juarez, Duel, Feminism, First Nations, Foucault, Game Mechanics, Gun, Gunslinger, Indians, Mad Dog McCree, Man with No Name, Michel Foucault, Native Americans, Old West, Open World, pistolero, Red Dead Redemption, Revisionism, Revisionist Western, Sergio Leone, Six-shooter, Spaghetti Western, Story, Video Game History, Video games, Western
3 Comments
A Simulated Retrospective, Part 1: Pirates
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others take a more expansive approach. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Assassin's Creed 4, Black Flag, Bruno Latour, Edward Saïd, Errol Flynn, Feminism, Game Mechanics, Gender, Higher Level Gamer Critical Retrospective, Hollywood pirates, Open World, Pirate simulation, Pirates!, Sandbox, Sea Dogs, Sid Meier's Pirates!, Simulations, Thomas Hobbes, Uncharted Waters, Video Game History, Video games
4 Comments
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
6 Comments
Nuances of Satire: Falling into GTA V’s Biopolitical Trap
By Erik and Gaines Ever since Grand Theft Auto V’s (GTA 5) release, there have been a series of blog posts concerning the deviant and aberrant behavior one can engage in within the game. Topics of discussion have ranged from … Continue reading →