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Category Archives: Gaines Hubbell
Leadership, Rhetoric, and Videogames
I find myself thinking about leadership often. Perhaps I think about leadership because we rhetoricians get press (for good or ill) for a few months every four years when our nation chooses a leader based on “mere rhetoric.” But, I … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Blogs of the Round Table, BoRT, constitutive rhetoric, criticism, leadership, rhetoric, teaching, videogames
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First anniversary: What we’ve learned
For Higher Level Gamer’s one year anniversary, I thought we’d share what we learned while writing for HLG this past year. So, what follows is the result of us sharing what we’ve learned in a google document dialogue for the … Continue reading
Posted in Candice Lanius, Critical Retrospectives, Erik Bigras, Gaines Hubbell, Laquana Cooke, Nick Hanford, Stephanie Jennings
Tagged anniversary, blogging, co-authoring, confidence, how to, podcasting, rants, weekly content, writing, writing for a broad audience, writing process
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On the meaning of a name: Higher Level Gamer
Next week is the first anniversary for Higher Level Gamer, and next week we’ll have a post about what we learned in the past year while blogging here. But, since almost a year has gone by, I figure it’s time … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Cameron Kunzelman, Game studies, games studies, higher level, K. E. Wilkerson, Kunzelman, Name, nominalism, rhetoric, third generation, video games studies, wilkerson
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Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
1 Comment
Always in Alpha Podcast, Ep. 2: Titanfall and Hype
We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews
Tagged amount of content, content, critic, critic-journalist, criticism, FPS, game mechanic, genre expectations, hype, journalism, journalist, Kotaku, Miguel Sicart, Podcast, Polygon, Titanfall, Xbox One
2 Comments
Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre
We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts
Tagged Aardse, audience, Audience expectation, Black identity, Borderlands 2, Candice Lanius, Diablo 3, Freud, Gaines Hubbell, Gender, Genre, Institution, Kenneth Burke, Kill Screen, Laquana Cooke, Nick Hanford, Play, Players, Podcast, Pokemon, Polygon, Race, Representation, Text, Twitch, Twitch Plays, Twitch Plays Pokemon, Twitch Plays Pokemon Plays Tetris, Uncanny, Uncanny Valley
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The Wolf Among Us, Episode 2: A Nick, Gaines, and Stephanie Review
From Nick: I’ve been thinking about games recently through the lens of Objective Game Reviews and their ridiculous idea of objectivity’s applicability to games, so I’d like to start with an objective game review of The Wolf Among Us, Episode … Continue reading
Introducing the Journal of Games Criticism
I’m happy to announce that the Journal of Games Criticism‘s first issue is published at http://gamescriticism.org. Many of us here at Higher Level Gamer are editorial board members for JGC and have been working hard to release this first issue (even while … Continue reading
Posted in Announcements, Gaines Hubbell
Tagged games criticism, JGC, Journal of Games Criticism, publication, w00t!
1 Comment
Game Criticism Conference
You might have noticed that mention of a video game criticism conference in the works a few posts ago. Well, it’s a real thing now! Critical Proximity is a game criticism conference in San Francisco on March 16th (the Sunday … Continue reading