Category Archives: Gaines Hubbell

Leadership, Rhetoric, and Videogames

I find myself thinking about leadership often. Perhaps I think about leadership because we rhetoricians get press (for good or ill) for a few months every four years when our nation chooses a leader based on “mere rhetoric.” But, I … Continue reading

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First anniversary: What we’ve learned

For Higher Level Gamer’s one year anniversary, I thought we’d share what we learned while writing for HLG this past year. So, what follows is the result of us sharing what we’ve learned in a google document dialogue for the … Continue reading

Posted in Candice Lanius, Critical Retrospectives, Erik Bigras, Gaines Hubbell, Laquana Cooke, Nick Hanford, Stephanie Jennings | Tagged , , , , , , , , , , | Comments Off on First anniversary: What we’ve learned

On the meaning of a name: Higher Level Gamer

Next week is the first anniversary for Higher Level Gamer, and next week we’ll have a post about what we learned in the past year while blogging here. But, since almost a year has gone by, I figure it’s time … Continue reading

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Child of Light, Children, and Authorship

I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading

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Always in Alpha Podcast, Ep. 2: Titanfall and Hype

We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:

Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre

We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading

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The Wolf Among Us, Episode 2: A Nick, Gaines, and Stephanie Review

From Nick: I’ve been thinking about games recently through the lens of Objective Game Reviews and their ridiculous idea of objectivity’s applicability to games, so I’d like to start with an objective game review of The Wolf Among Us, Episode … Continue reading

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Dialogue Options: Where’s the Rhetoric?

Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading

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Introducing the Journal of Games Criticism

I’m happy to announce that the Journal of Games Criticism‘s first issue is published at http://gamescriticism.org. Many of us here at Higher Level Gamer are editorial board members for JGC and have been working hard to release this first issue (even while … Continue reading

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Game Criticism Conference

You might have noticed that mention of a video game criticism conference in the works a few posts ago. Well, it’s a real thing now! Critical Proximity is a game criticism conference in San Francisco on March 16th (the Sunday … Continue reading

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