Category Archives: Gaines Hubbell

Dialogue Options: Where’s the Rhetoric?

Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading

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Introducing the Journal of Games Criticism

I’m happy to announce that the Journal of Games Criticism‘s first issue is published at http://gamescriticism.org. Many of us here at Higher Level Gamer are editorial board members for JGC and have been working hard to release this first issue (even while … Continue reading

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Game Criticism Conference

You might have noticed that mention of a video game criticism conference in the works a few posts ago. Well, it’s a real thing now! Critical Proximity is a game criticism conference in San Francisco on March 16th (the Sunday … Continue reading

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Critics Speak a Language and It Speaks Us

Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading

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Not Another Year: VGX

This weekend’s VGX (the Spike TV Video Game awards show with special guest, the letter X) was a new high in the ongoing television pursuit of alienating video game players. Most years, I tuned in to see what won and … Continue reading

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An Error Has Occurred in the Following Launch

An error has occurred in the following application. (CE-34878-0) Battlefield 4 TM Reporting this error to Sony Computer Entertainment helps improve PS4 hardware, software, and services. This report might include personal information. To send the report, carefully read the [About … Continue reading

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PCA/ACA Panel Presentation at Chicago in April

Laquana Cooke, Jason Coley, Stephanie Jennings, and I will be in Chicago for PCA/ACA Conference in April.  We’re doing a panel together, talking about how agency and identity are accessed and established by the various roles available players in video games. Joshua … Continue reading

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