Category Archives: Uncategorized

Navy Field 2 and Heroes & Generals: Challenging the Sacred in Table-Top RPGs

Originally posted on I Search for Traps:
I’ve been playing a lot of Navy Field 2 lately, and it got me thinking. It’s a fun, light naval simulation game that focuses on short battles. The game itself pits two teams one…

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Why We Need More Subjective Games Criticism

Originally posted on Ludogabble:
I recently saw a comment about an article on academic games criticism. The comment was an approving one: the commenter believed that the article was a fine example of an approach to games criticism that was…

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A Part of Your World: World Building in Video Games and Table-Top RPGs

Originally posted on I Search for Traps:
No, this post isn’t about The Little Mermaid. Rather, I’ve been thinking about how I, as a DM, can make players feel as if their characters are part of a bigger, wider world.…

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Pokemon-Amie: Building Friendships and Guilt

Originally posted on Ludogabble:
  For a franchise with friendship as a central theme, Pokemon has been shockingly remiss in offering trainers ways to form bonds with their companions. Battling notwithstanding, opportunities to interact with one’s Pokemon have been virtually…

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Excursions on Horseback

Originally posted on Ludogabble:
When I was a kid, I had Barbie: Race and Ride (1999) for the PC. I despised Barbie. I wasn’t a kid who played with Barbies. But I was a kid who hoarded horse figurines, read…

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Constructions of Self and Agency in Heavy Rain

Originally posted on Ludogabble:
I’ve recently been doing some reading on symbolic interactionism for one of my courses. To make sure it all gelled and stuck, I thought it might be fun to try to apply it to an analysis…

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Understanding Humanity Through Doki-Doki Universe

Originally posted on Ludogabble:
? I really wanted to be able to report that HumaNature Studios’s Doki-Doki Universe is a thoughtful, cheerful, charming—if a bit weird—reflection on the concept of humanity. I wanted to be able to say that it…

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