Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach.
These retrospectives aren’t meant to be best-of lists. Rather, I’ll examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why I think these genres are fun.
This third retrospective will focus on games in the cyberpunk genre. Though the influences of cyberpunk date back several decades to the film noir genre and even further back to the gothic style of Mary Shelley’s Frankenstein, cyberpunk as a genre exploded into the popular imaginary in the 1980s with William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. These two works set the tone for what would become the main tropes of the genre: a dystopian future, a complex – often tortured – relationship between humanity and technology, and a rabid fascination for the underdog.
So let’s begin with this week’s critical retrospective!
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