Tag Archives: audience

“We Just Want to Make Good Games.”

I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , ,

Child of Light, Children, and Authorship

I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , | 1 Comment

Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre

We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading

Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

On Gaming Audiences: Players, Personas, and Perceptions

With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , , , , , ,