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Tag Archives: audience
Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
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Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre
We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts
Tagged Aardse, audience, Audience expectation, Black identity, Borderlands 2, Candice Lanius, Diablo 3, Freud, Gaines Hubbell, Gender, Genre, Institution, Kenneth Burke, Kill Screen, Laquana Cooke, Nick Hanford, Play, Players, Podcast, Pokemon, Polygon, Race, Representation, Text, Twitch, Twitch Plays, Twitch Plays Pokemon, Twitch Plays Pokemon Plays Tetris, Uncanny, Uncanny Valley
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On Gaming Audiences: Players, Personas, and Perceptions
With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading
Posted in Criticism, Nick Hanford
Tagged audience, Bioshock, BioShock Infinite, Call of Duty, Call of Duty: Ghosts, CoD: Ghosts, game criticism, Ghosts, Irrational, Irrational Games, rhetorical audience, rhetorical criticism, Twitch Plays Pokemon
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“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading →