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Tag Archives: BioShock Infinite
On Gaming Audiences: Players, Personas, and Perceptions
With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading
Posted in Criticism, Nick Hanford
Tagged audience, Bioshock, BioShock Infinite, Call of Duty, Call of Duty: Ghosts, CoD: Ghosts, game criticism, Ghosts, Irrational, Irrational Games, rhetorical audience, rhetorical criticism, Twitch Plays Pokemon
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Critics Speak a Language and It Speaks Us
Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading
Extremism as a Narrative Device
Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading →