Tag Archives: Bioshock

Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

On Gaming Audiences: Players, Personas, and Perceptions

With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , , , , , ,