-
Recent Posts
Recent Comments
Categories
Archives
Posts by Author
Recommended Reading
- Bit Creature
- Chungking Espresso
- Critical Damage
- Critical Distance
- Edge Online
- Electron Dance
- First Person Scholar
- Gamasutra
- Game Studies
- GamesIndustry International
- Gather Your Party
- Journal of Games Criticism
- Ludogabble
- Mammon Machine
- Medium Difficulty
- Metroidpolitan
- Nightmare Mode
- Polygon
- PopMatters
- Radiator Design Blog
- Rock, Paper, Shotgun
- The Border House
- The Escapist Magazine
- Unpitchable
- Unwinnable
Meta
Tag Archives: criticism
Leadership, Rhetoric, and Videogames
I find myself thinking about leadership often. Perhaps I think about leadership because we rhetoricians get press (for good or ill) for a few months every four years when our nation chooses a leader based on “mere rhetoric.” But, I … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Blogs of the Round Table, BoRT, constitutive rhetoric, criticism, leadership, rhetoric, teaching, videogames
Comments Off on Leadership, Rhetoric, and Videogames
A Week with Watch Dogs
As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading
Posted in Criticism, Nick Hanford
Tagged Batman voice, Bradley Whitford, Chicago, criticism, data mining, Open World, Ubisoft, Watch Dogs
2 Comments
Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
1 Comment
Always in Alpha Podcast, Ep. 2: Titanfall and Hype
We’re back for another Always in Alpha Podcast to talk about Titanfall and its hype–just in time for you to listen before Titanfall comes out on Xbox 360. Streaming:
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts, Reviews
Tagged amount of content, content, critic, critic-journalist, criticism, FPS, game mechanic, genre expectations, hype, journalism, journalist, Kotaku, Miguel Sicart, Podcast, Polygon, Titanfall, Xbox One
2 Comments
Critics Speak a Language and It Speaks Us
Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading
“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading →