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Tag Archives: dialogue menu
Dialogue Options: Where’s the Rhetoric?
Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading →
Posted in Criticism, Gaines Hubbell
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Tagged conversation, dialogue menu, dialogue options, dialogue writing, dramatism, Fable, Fuck Videogames, Gaines Hubbell, Kenneth Burke, Mass Effect, Mass Effect 2, Mass Effect 3, Morality, pentad, rhetoric, rhetorical situation, Video games, writing for video games
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