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Tag Archives: Gaines Hubbell
Child of Light, Children, and Authorship
I bought Watch_Dogs this week. I played it. It’s a game. I have to admit that while I was playing Watch_Dogs this week, I was thinking about a different Ubisoft game. I wanted to finish my new game+ on Child … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged audience, auteur theory, authorship, Child of Light, children, constitutive rhetoric, critical method, criticism, film, Gaines Hubbell, methodology, review method, Ubisoft
1 Comment
Always in Alpha Podcast, Ep. 1: Twitch Plays Pokemon and Genre
We’ve recorded a podcast! Laquana Cooke, Nick Hanford, Candice Lanius, and myself sat down at Finnbar’s, our local pub last week. This is the first of two or three podcasts that came out of that conversation. Laquana had to leave … Continue reading
Posted in Candice Lanius, Criticism, Gaines Hubbell, Laquana Cooke, Nick Hanford, Podcasts
Tagged Aardse, audience, Audience expectation, Black identity, Borderlands 2, Candice Lanius, Diablo 3, Freud, Gaines Hubbell, Gender, Genre, Institution, Kenneth Burke, Kill Screen, Laquana Cooke, Nick Hanford, Play, Players, Podcast, Pokemon, Polygon, Race, Representation, Text, Twitch, Twitch Plays, Twitch Plays Pokemon, Twitch Plays Pokemon Plays Tetris, Uncanny, Uncanny Valley
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Critics Speak a Language and It Speaks Us
Laura Parker argued recently that BioShock Infinite made it clear, at least among critics, that a video game can be art, and Chris Suellentrop responded with a defense of the vibrant state of video game criticism in 2013. For what … Continue reading
PCA/ACA Panel Presentation at Chicago in April
Laquana Cooke, Jason Coley, Stephanie Jennings, and I will be in Chicago for PCA/ACA Conference in April. We’re doing a panel together, talking about how agency and identity are accessed and established by the various roles available players in video games. Joshua … Continue reading
Posted in Announcements, Gaines Hubbell, Nick Hanford, Stephanie Jennings
Tagged agency, conference, Gaines Hubbell, identity, Nick Hanford, panel, PCA, PCA/ACA, player-character, Stephanie Jennings
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The Wolf Among Us: A Gaines, Nick, and Stephanie Review
So, what’s the deal with The Wolf Among Us? Well, I’m only just now getting around to playing through The Walking Dead, so I called in some reinforcements on this one: Stephanie and I did two play-throughs together, and Nick … Continue reading
360 No Scope Corny Shoot: The 7th Generation of Games
By Gaines So, Critical-distance.com does a segment called Blogs of the Round Table (BoRT), which I like because it often pulls the occasionally disparate communities of video games bloggers together around a single topic, building the community, and it has … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged 7th Generation, Blogs of the Round Table, BoRT, Dubstep, Gaines Hubbell, Indie games, Mass Effect, Mass Effect 3, Nintendo DS, No love, PS 3, PSP, RPG, Video Game History, Video games, Wii, Xbox 360
6 Comments
Troll Shit Rolls Downhill -or- Game Experience May Differ During Online Play
By Gaines “This is some really petty bullshit.” [Sounds of gunfire]. “Why? Why would you do this?” [Sounds of gunfire]. I open my phone and deposit my cash in my bank account because that’s something you do in the middle … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Alexander Galloway, Definition of video game, Eric Zimmerman, Gaines Hubbell, Game Mechanics, Game studies, Grand Theft Auto Online, Grand Theft Auto V, GTA 5, GTA Online, Ian Bogost, Katie Salen, Kenneth Burke, Trolling, Video game, Video games
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Nuances of Satire: Falling into GTA V’s Biopolitical Trap
By Erik and Gaines Ever since Grand Theft Auto V’s (GTA 5) release, there have been a series of blog posts concerning the deviant and aberrant behavior one can engage in within the game. Topics of discussion have ranged from … Continue reading →