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Tag Archives: game criticism
Criticism and Habits: My Fear of Never Alone
Every Wednesday in high school I went out to do community service that the campus ministry of my Catholic high school facilitated. We would go to nursing homes, care facilities, and homeless shelters, work for a few hours, and return … Continue reading
Posted in Criticism, Nick Hanford
Tagged critical habit, fear, game criticism, Never Alone
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A Hook to Grapple With: Transcending Environments with Vertical Accessibility
This E3 is the first time that I’ve paid close attention to the whole spectacle. I’ve only been playing games on a console for a few years now and didn’t really understand how watching game trailers could be exciting. I … Continue reading
Posted in Criticism, Nick Hanford
Tagged Angelina Jolie's eye patch, Assassin's Creed, Battlefied, Battlefield: Hardline, Day of Defeat, E3 2014, Far Cry 4, game criticism, Grappling Hooks, Rainbow Six: Siege, Sky Captain and the World of Tomorrow, Splatoon, Ubisoft, Verticality, Watch Dogs
1 Comment
A Severed Prosthetic Memory by NBA 2K14
The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading
Posted in Criticism, Laquana Cooke
Tagged Alison Landsberg, and racism, Bill Russell, black history, black history month, Celtics, Chuck Cooper, Civil Rights Movement, Doris Burke, game criticism, Game design, Game Mechanics, Gender, Hall of Fame, Harlan, inequalities, Jerry West, Kellogg, Lakers, MLK, NBA, nba 2k, nba 2k14, NBA Playoffs, prejudices, prosthetic memory, ps3, Representation, stereotypes, Steve Kerr, Video Game History, Video games, Wilt Chamberlain, Xbox One
1 Comment
Ideologies of Failure and Production in Action Painting Pro
Action Painting Pro (APP) is a small, free game that turns MS Paint into a platformer. Players jump around the screen collecting the different tools which the player then becomes, covering the screen in a mess of colors. Failure here … Continue reading
Posted in Criticism, Nick Hanford
Tagged Action Painting Pro, capitalism, Free games, game criticism, ideology, Indie games, Janet Murray's Tetris
3 Comments
On Gaming Audiences: Players, Personas, and Perceptions
With “Twitch Plays Pokemon” coming to a close (or at least it’s first playthrough), I think it’s a good time to talk about the audiences of games. There is something interesting happening on Twitch with this and its counterparts – … Continue reading
Posted in Criticism, Nick Hanford
Tagged audience, Bioshock, BioShock Infinite, Call of Duty, Call of Duty: Ghosts, CoD: Ghosts, game criticism, Ghosts, Irrational, Irrational Games, rhetorical audience, rhetorical criticism, Twitch Plays Pokemon
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Game Criticism Conference
You might have noticed that mention of a video game criticism conference in the works a few posts ago. Well, it’s a real thing now! Critical Proximity is a game criticism conference in San Francisco on March 16th (the Sunday … Continue reading
“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading →