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Tag Archives: Mass Effect 2
In Search of Transformative Encounters
Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading →
Posted in Criticism, Erik Bigras
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Tagged Dragon Age: Inquisition, Dungeons and Dragons, Game design, Mass Effect, Mass Effect 2, Narrative, Open World, Role-Playing, RPG, Sandbox, Twilight: 2000, Video Game Writing
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2 Comments
Dialogue Options: Where’s the Rhetoric?
Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading →
Posted in Criticism, Gaines Hubbell
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Tagged conversation, dialogue menu, dialogue options, dialogue writing, dramatism, Fable, Fuck Videogames, Gaines Hubbell, Kenneth Burke, Mass Effect, Mass Effect 2, Mass Effect 3, Morality, pentad, rhetoric, rhetorical situation, Video games, writing for video games
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3 Comments