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Tag Archives: Michel Callon
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
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