Tag Archives: Michel Foucault

“We Just Want to Make Good Games.”

I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading

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Fate of the World: An Epistemological Review

My work leads me to discover some very strange games. After Bronkie the Bronchiasaurus, I’d like to offer you another epistemological review of one such games. By epistemological, I mean that I won’t necessarily be following the traditional formalisms of … Continue reading

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A Simulated Retrospective, Part 2: The Old West

Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading

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The Knowable and Unknowable Futures of Open World and Sandbox Games

Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading

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