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Tag Archives: Michel Foucault
A Simulated Retrospective, Part 2: The Old West
Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged American Indians, Bound in Blood, Call of Juarez, Duel, Feminism, First Nations, Foucault, Game Mechanics, Gun, Gunslinger, Indians, Mad Dog McCree, Man with No Name, Michel Foucault, Native Americans, Old West, Open World, pistolero, Red Dead Redemption, Revisionism, Revisionist Western, Sergio Leone, Six-shooter, Spaghetti Western, Story, Video Game History, Video games, Western
3 Comments
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
6 Comments
“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading →