Tag Archives: Minecraft

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

DayZ of Indifference: Fighting Against the Injustice Engine

I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , | 2 Comments

Minecraft and the Castle of Uncomfortable Contraptions

Efficiency is a word that’s often hailed as that special thing everyone should try to achieve. When I teach technology-related classes, efficiency is a word tossed around by most undergrads when we ask them about the characteristics of technological systems. … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , | 6 Comments