Tag Archives: Morality

What I’m Playing Now: This War of Mine

I’ve been guilty of not posting enough on the site. In the hopes of changing that, I’ll be starting a new feature called “What I’m Playing Now,” which will be exactly what it sounds to be. Rather than long, elaborate … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , ,

Coopted Access: The Rise of the Shooter in Video Game Design

This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , ,

Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

Dialogue Options: Where’s the Rhetoric?

Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for games with dialogue menus. Simulation is … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , , , , | 3 Comments

BoRT: Why Starflight Changed the Way I Game

One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , | 6 Comments