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Tag Archives: Open World
What I’m Playing Now: Elite Dangerous
I’ve made no secret in the past that I love space sims and that I’m on the lookout for the next Starflight. I’ve tried many games, but none really filled in that particular gap in my heart. Until recently. I’ve … Continue reading
Posted in Criticism, Erik Bigras
Tagged 400 Billion Stars, Elite, Elite: Dangerous, Milky Way, Open World, Sandbox, Space Sim, Space Trader. Simulation, Starflight, Wing Commander
Comments Off on What I’m Playing Now: Elite Dangerous
A Week with Watch Dogs
As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading
Posted in Criticism, Nick Hanford
Tagged Batman voice, Bradley Whitford, Chicago, criticism, data mining, Open World, Ubisoft, Watch Dogs
2 Comments
A Vulnerable Retrospective: Desolation Games
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 7 Days to Die, Affect, Choice, D&D, Dark Sun, Dayz, Despair, Dune, Emotions, Emptiness, Fallout, Game design, Game Mechanics, Guilt, Kenshi, Loneliness, MechWarrior, New Vegas, Open World, Remorse, Rust, SEAL Team, Story, Twilight: 2000, Video Game History, Video games
3 Comments
A Simulated Retrospective, Part 4: Space
Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Doom, Flight Simulation, Freelancer, FreeSpace 2, Game Mechanics, Games and cultural change, Historicity, Nature of games criticism, Open World, Rogue Squadron II, Space Simulation, Story, Video Game History, Video games, Wing Commander
3 Comments
A Simulated Retrospective, Part 2: The Old West
Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged American Indians, Bound in Blood, Call of Juarez, Duel, Feminism, First Nations, Foucault, Game Mechanics, Gun, Gunslinger, Indians, Mad Dog McCree, Man with No Name, Michel Foucault, Native Americans, Old West, Open World, pistolero, Red Dead Redemption, Revisionism, Revisionist Western, Sergio Leone, Six-shooter, Spaghetti Western, Story, Video Game History, Video games, Western
3 Comments
A Simulated Retrospective, Part 1: Pirates
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others take a more expansive approach. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Assassin's Creed 4, Black Flag, Bruno Latour, Edward Saïd, Errol Flynn, Feminism, Game Mechanics, Gender, Higher Level Gamer Critical Retrospective, Hollywood pirates, Open World, Pirate simulation, Pirates!, Sandbox, Sea Dogs, Sid Meier's Pirates!, Simulations, Thomas Hobbes, Uncharted Waters, Video Game History, Video games
4 Comments
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
6 Comments