Tag Archives: Open World

What I’m Playing Now: Elite Dangerous

I’ve made no secret in the past that I love space sims and that I’m on the lookout for the next Starflight. I’ve tried many games, but none really filled in that particular gap in my heart. Until recently. I’ve … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , | Comments Off on What I’m Playing Now: Elite Dangerous

In Search of Transformative Encounters

Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , | 2 Comments

A Week with Watch Dogs

As I’ve spent more time with them, the cities that I have lived in or frequented have often slowly shrunk as I got to understand them better. As I knew where I was based on a landmark or could quickly … Continue reading

Posted in Criticism, Nick Hanford | Tagged , , , , , , , | 2 Comments

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

A Simulated Retrospective, Part 4: Space

Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , | 3 Comments

A Simulated Retrospective, Part 2: The Old West

Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

A Simulated Retrospective, Part 1: Pirates

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others take a more expansive approach. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , | 4 Comments

BoRT: Why Starflight Changed the Way I Game

One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , | 6 Comments

The Knowable and Unknowable Futures of Open World and Sandbox Games

Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , | 6 Comments