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Tag Archives: Pirates!
A Simulated Retrospective, Part 1: Pirates
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others take a more expansive approach. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Assassin's Creed 4, Black Flag, Bruno Latour, Edward Saïd, Errol Flynn, Feminism, Game Mechanics, Gender, Higher Level Gamer Critical Retrospective, Hollywood pirates, Open World, Pirate simulation, Pirates!, Sandbox, Sea Dogs, Sid Meier's Pirates!, Simulations, Thomas Hobbes, Uncharted Waters, Video Game History, Video games
4 Comments
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
6 Comments