Tag Archives: Role-Playing

In Search of Transformative Encounters

Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading

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Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

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A JRPG I Can Get Behind!

So a few weeks ago, I wrote about how I first grew up, then fell out of love, with JRPGs. However, I just found out about Turn Based Battle over at Armor Games. It’s a fun little parody that, I … Continue reading

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BoRT: Why Starflight Changed the Way I Game

One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading

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Kickstarting your Dissertation?

Those of us who are in academia are aware of the diminishing funding opportunities offered. This is especially true if you’re studying a topic that is on the fringe of what is considered “popular” research. I know I’ve been having … Continue reading

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From the Pilot’s to the Captain’s Chair

“It’s like Dwarf Fortress, but in space!” was my first thought when Gaines explained the game to me. It turns out that I was mostly wrong. As of yet, Kerbal Space Program (KSP) doesn’t possess the same depth of complexity … Continue reading

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