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Tag Archives: Role-Playing
In Search of Transformative Encounters
Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading →
Posted in Criticism, Erik Bigras
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Tagged Dragon Age: Inquisition, Dungeons and Dragons, Game design, Mass Effect, Mass Effect 2, Narrative, Open World, Role-Playing, RPG, Sandbox, Twilight: 2000, Video Game Writing
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2 Comments
Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home
In the first of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games. In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust (Facepunch Studios, 2013), hazardous environments … Continue reading →
Posted in Criticism, Jason Coley
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Tagged altruism, apprenticeship, Banished, building a house, colonies, colony, construction, control multiple characters, crafting, Dayz, DayZ Standalone, death, Don't Starve, environment, Everquest Next, family, game, games, gene pool, Grand Theft Auto V, grow old and die, GTA 5, habitat, hazardous environment, history of player interaction, kinship, making a home, maslow’s hierarchy of needs, massively multiple online, Minecraft, mmo, Open World, perk, permadeath, permanent, persistent time, possess, progeny, rally around the family, Role-Playing, RPG, Rust, scavenging, shelter, skill, Skyrim, State of Decay, The Sims, time, Video game, Video games, Yi-Fu Tuan
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2 Comments
A JRPG I Can Get Behind!
So a few weeks ago, I wrote about how I first grew up, then fell out of love, with JRPGs. However, I just found out about Turn Based Battle over at Armor Games. It’s a fun little parody that, I … Continue reading →
Posted in Announcements, Erik Bigras
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Tagged Armor Games, Breath of Death VII, Japanese, JRPG, Parody, Role-Playing, RPG, Video games, Zeboyd Games
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Comments Off on A JRPG I Can Get Behind!
BoRT: Why Starflight Changed the Way I Game
One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading →
Posted in Criticism, Erik Bigras
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Tagged Choice, D&D, Dungeons and Dragons, Morality, Open World, Phantasy Star, Phantasy Star 4, Phantasy Star IV, Role-Playing, RPG, Sandbox, Space Exploration, Space Simulation, Spacesim, Starflight, Story, Video games
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6 Comments
Kickstarting your Dissertation?
Those of us who are in academia are aware of the diminishing funding opportunities offered. This is especially true if you’re studying a topic that is on the fringe of what is considered “popular” research. I know I’ve been having … Continue reading →
Posted in Announcements, Erik Bigras
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Tagged D&D, Dissertation, Dungeons and Dragons, Fieldwork, Funding, Kickstarter, Myth, Role-Playing, Story, Table-Top
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From the Pilot’s to the Captain’s Chair
“It’s like Dwarf Fortress, but in space!” was my first thought when Gaines explained the game to me. It turns out that I was mostly wrong. As of yet, Kerbal Space Program (KSP) doesn’t possess the same depth of complexity … Continue reading →
Posted in Criticism, Erik Bigras
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Tagged Kerbal Space Program, MechJeb, Mods, Role-Playing
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Comments Off on From the Pilot’s to the Captain’s Chair