Tag Archives: RPG

In Search of Transformative Encounters

Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly with a group of … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , | 2 Comments

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

A JRPG I Can Get Behind!

So a few weeks ago, I wrote about how I first grew up, then fell out of love, with JRPGs. However, I just found out about Turn Based Battle over at Armor Games. It’s a fun little parody that, I … Continue reading

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360 No Scope Corny Shoot: The 7th Generation of Games

By Gaines So, Critical-distance.com does a segment called Blogs of the Round Table (BoRT), which I like because it often pulls the occasionally disparate communities of video games bloggers together around a single topic, building the community, and it has … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , , , | 6 Comments

BoRT: Why Starflight Changed the Way I Game

One of the things that I was alluding to last week was that I “grew up” playing role-playing games (RPGs). I was still a young kid in the 1980s, so I missed out on the Ultima and Wizardry franchises. Back … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , | 6 Comments