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Tag Archives: Story
A Vulnerable Retrospective: Desolation Games
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 7 Days to Die, Affect, Choice, D&D, Dark Sun, Dayz, Despair, Dune, Emotions, Emptiness, Fallout, Game design, Game Mechanics, Guilt, Kenshi, Loneliness, MechWarrior, New Vegas, Open World, Remorse, Rust, SEAL Team, Story, Twilight: 2000, Video Game History, Video games
3 Comments
A Simulated Retrospective, Part 4: Space
Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged Doom, Flight Simulation, Freelancer, FreeSpace 2, Game Mechanics, Games and cultural change, Historicity, Nature of games criticism, Open World, Rogue Squadron II, Space Simulation, Story, Video Game History, Video games, Wing Commander
3 Comments
A Simulated Retrospective, Part 2: The Old West
Welcome to Part 2 of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well as explore why … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged American Indians, Bound in Blood, Call of Juarez, Duel, Feminism, First Nations, Foucault, Game Mechanics, Gun, Gunslinger, Indians, Mad Dog McCree, Man with No Name, Michel Foucault, Native Americans, Old West, Open World, pistolero, Red Dead Redemption, Revisionism, Revisionist Western, Sergio Leone, Six-shooter, Spaghetti Western, Story, Video Game History, Video games, Western
3 Comments
The Knowable and Unknowable Futures of Open World and Sandbox Games
Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading
Posted in Criticism, Erik Bigras
Tagged Darklands, Game Mechanics, Jacques Derrida, Michel Callon, Michel Foucault, Open World, Pirates!, Sandbox, Starflight, Story, Temporality, Video Game History, Video games
6 Comments
The Trials of Wilsted Kerman
By Gaines Wilsted Kerman is the hero of Kerbin. Wilsted Kerman was a victim of a youthful, exuberant, and careless Kerbin space program, the Kerbin National Aeronautics and Space Administration (KNASA), which having finally discovered the combination of fuel, lift, … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Ernst Cassirer, Janet Murray, Kerbal Space Program, Marie-Laure Ryan, Myth, Story
1 Comment
Extremism as a Narrative Device
Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading →