Tag Archives: Temporality

The Knowable and Unknowable Futures of Open World and Sandbox Games

Nowadays, an open world is almost a must, or what Michel Callon (1986) has called an obligatory point of passage, when it comes to designing an RPG. For example, Mass Effect, Dragon Age, Assassin’s Creed, and Fallout all possess a … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , | 6 Comments