Tag Archives: Video Game History

Playing with Heavy Rain: The Gamepad and Personal Knowledge

Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its narrative. Such escapist understandings … Continue reading

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Coopted Access: The Rise of the Shooter in Video Game Design

This post revolves around a series of paradoxes. Within the realm of information technology, access often is understood as something that should be promoted. However, within the realms of information technologies, increased access often has led to increased centralization. For … Continue reading

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A Severed Prosthetic Memory by NBA 2K14

The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading

Posted in Criticism, Laquana Cooke | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

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Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

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The ESRB Isn’t There for Us

Some weeks ago, Gaines and I wrote about GTA 5 in what would become our most popular post. Among the comments, a particular trend began to emerge, namely invoking the ESRB as a method of parental control. It’s that particular … Continue reading

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A Simulated Retrospective, Part 4: Space

Welcome to the fourth and final part of this Higher Level Gamer Critical Retrospective! For these Retrospectives, I’ll take a broad approach to examine some of the tropes of particular game genres, their historical contexts, provide some examples, as well … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , | 3 Comments