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Tag Archives: Video game
What I’m Playing Now: Combat Mission Red Thunder
In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following two table-top wargames: Bolt Action and Infinity. … Continue reading
Posted in Criticism, Erik Bigras
Tagged Bolt Action, Close Combat, Combat Mission, Game Mechanics, Infinity, Real-Time Tactical, Red Thunder, RTT, Turn-Based, Video game, Video games, Wego
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Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family
I’m a big fan of DayZ YouTube videos. Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives: My chart toppers include vehicle ambushes and … Continue reading
Posted in Criticism, Jason Coley
Tagged altruism, building a house, construction, control multiple characters, crafting, Dayz, death, environment, Everquest Next, family, game, games, grow old and die, habitat, hazardous environment, history of player interaction, kinship, making a home, maslow’s hierarchy of needs, massively multiple online, mmo, permadeath, permanent, persistent time, progeny, rally around the family, Rust, scavenging, State of Decay, time, Video game
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Troll Shit Rolls Downhill -or- Game Experience May Differ During Online Play
By Gaines “This is some really petty bullshit.” [Sounds of gunfire]. “Why? Why would you do this?” [Sounds of gunfire]. I open my phone and deposit my cash in my bank account because that’s something you do in the middle … Continue reading
Posted in Criticism, Gaines Hubbell
Tagged Alexander Galloway, Definition of video game, Eric Zimmerman, Gaines Hubbell, Game Mechanics, Game studies, Grand Theft Auto Online, Grand Theft Auto V, GTA 5, GTA Online, Ian Bogost, Katie Salen, Kenneth Burke, Trolling, Video game, Video games
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