Tag Archives: Video game

What I’m Playing Now: Combat Mission Red Thunder

In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following two table-top wargames: Bolt Action and Infinity. … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , ,

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Arguing for the Adoption of Persistent Time in Video Games: Part 1 Rally around the Family

I’m a big fan of DayZ YouTube videos.  Although I’ve never played the game (not sure if I have the patience for it), these videos demonstrate the game’s outstanding faculty for emergent narratives:  My chart toppers include vehicle ambushes and … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Troll Shit Rolls Downhill -or- Game Experience May Differ During Online Play

By Gaines “This is some really petty bullshit.” [Sounds of gunfire]. “Why? Why would you do this?” [Sounds of gunfire]. I open my phone and deposit my cash in my bank account because that’s something you do in the middle … Continue reading

Posted in Criticism, Gaines Hubbell | Tagged , , , , , , , , , , , , , , ,