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Tag Archives: Video games
What I’m Playing Now: Combat Mission Red Thunder
In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following two table-top wargames: Bolt Action and Infinity. … Continue reading
Posted in Criticism, Erik Bigras
Tagged Bolt Action, Close Combat, Combat Mission, Game Mechanics, Infinity, Real-Time Tactical, Red Thunder, RTT, Turn-Based, Video game, Video games, Wego
Comments Off on What I’m Playing Now: Combat Mission Red Thunder
A Severed Prosthetic Memory by NBA 2K14
The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading
Posted in Criticism, Laquana Cooke
Tagged Alison Landsberg, and racism, Bill Russell, black history, black history month, Celtics, Chuck Cooper, Civil Rights Movement, Doris Burke, game criticism, Game design, Game Mechanics, Gender, Hall of Fame, Harlan, inequalities, Jerry West, Kellogg, Lakers, MLK, NBA, nba 2k, nba 2k14, NBA Playoffs, prejudices, prosthetic memory, ps3, Representation, stereotypes, Steve Kerr, Video Game History, Video games, Wilt Chamberlain, Xbox One
1 Comment
A Vulnerable Retrospective: Desolation Games
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading
Posted in Critical Retrospectives, Erik Bigras
Tagged 7 Days to Die, Affect, Choice, D&D, Dark Sun, Dayz, Despair, Dune, Emotions, Emptiness, Fallout, Game design, Game Mechanics, Guilt, Kenshi, Loneliness, MechWarrior, New Vegas, Open World, Remorse, Rust, SEAL Team, Story, Twilight: 2000, Video Game History, Video games
3 Comments
DayZ of Indifference: Fighting Against the Injustice Engine
I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading
Posted in Criticism, Erik Bigras
Tagged 7 Days to Die, ArmA 2, ArmA II, Biopolitics, Bohemia Interactive, Dayz, DayZ Standalone, Doom, Indifference, Injustice engine, Minecraft, Mods, Player interaction, Rust, Sandbox, Steam, Survival, Video games
2 Comments
Bronkie the Bronchiasaurus: An Epistemological Review
I return after the holiday season with a confession: I’m not, strictly speaking, a game studies scholar. Rather, I’ve been dabbling and stumbling professionally in this particular academic arena for close to a decade, now. Formally, I’m trained as a … Continue reading
“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading →