Tag Archives: Video games

What I’m Playing Now: Combat Mission Red Thunder

In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following two table-top wargames: Bolt Action and Infinity. … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , ,

“We Just Want to Make Good Games.”

I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games: What is a good game? … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , ,

Arguing for the Adoption of Persistent Time in Video Games: Part 2 Building a House, Making a Home

In the first  of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games.  In games like DayZ Standalone (Bohemia Interactive, 2013) and Rust  (Facepunch Studios, 2013), hazardous environments … Continue reading

Posted in Criticism, Jason Coley | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

A Severed Prosthetic Memory by NBA 2K14

The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my Facebook feeds that posted the obligatory Black History Month topics, … Continue reading

Posted in Criticism, Laquana Cooke | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

A Vulnerable Retrospective: Desolation Games

Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking the latter approach. These retrospectives aren’t meant to be best-of … Continue reading

Posted in Critical Retrospectives, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

Extremism as a Narrative Device

Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist good guy (I’ll kill … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

DayZ of Indifference: Fighting Against the Injustice Engine

I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it interesting … Continue reading

Posted in Criticism, Erik Bigras | Tagged , , , , , , , , , , , , , , , , , | 2 Comments